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LAB_03 / VOCABULARY

Prompt vocabulary: what each word signals

Mechanical definitions: what the tool tends to do when a word appears in the Styles field. No poetry.

Drums

dry drums
Tells the tool to render the kit with no reverb tail: hits stop dead and the drums sit at the front of the mix.
no room
Strips room reflections from around the kit. Works in Styles as a constraint or in Exclude as room reverb; the result is a close, matte drum sound.
chopped break
Signals a sampled breakbeat cut into slices and reordered, instead of a straight programmed pattern. Pushes the tool toward jungle and breaks phrasing.
ghost notes
Asks for quiet secondary snare hits between the main backbeats. Adds human-sounding detail without changing the core pattern.
rolling hats
Requests continuous fast hi-hat subdivisions with rolls: constant motion at the top of the kit. Core trap signal.
half-time
Places the snare on beat 3 instead of 2 and 4, so the groove feels half as fast as the tempo. Opens space for the 808.
boom bap kit
Points the tool at a sampled 90s hip-hop kit: dusty kick, cracking snare, swung hats. Implies vinyl texture and a looped pattern.
programmed drums
Declares drum-machine sequencing rather than a live drummer: exact repetition, tight grid, no fills unless you ask for them.
brushed snare
Asks for a snare played with brushes: soft attack, airy sweep. Pulls the whole kit toward a live-drummer reading.
sparse percussion
Caps the number of percussion elements and leaves air between hits. Counteracts the tool's tendency to fill every gap.
kick and snare only
Hard limit on the kit: no hats, no shakers, no toms. The most direct way to force a minimal drum arrangement.

Low end

808
Names the pitched drum-machine bass that acts as kick and bassline at once. The tool also reads it as genre information: trap and its branches.
sub-bass
Asks for energy in the lowest band, below roughly 60 Hz: felt more than heard. On its own it implies a synth sub, not a bass guitar.
sliding 808
Makes the 808 glide from note to note instead of retriggering each hit. Produces the bending tails typical of dark trap.
glide
Reinforces pitch movement in the bass: notes bend into each other instead of stepping. Pair it with 808 or sub to aim it at the low end.
sustained sub
Asks for long held sub notes with minimal movement: a floor under the track rather than a bassline. Useful when the drums already carry the motion.
walking bassline
Signals melodic motion in the bass: it walks from note to note instead of holding the root. Expect a written phrase, not a static sub.
low end pressure
Asks for weight and density in the low band as a mix trait, without dictating the instrument. The tool answers with more sub level and longer bass tails.
808 carries the low end
Splits the job: short punchy kick on top, 808 holding all the sub. Prevents kick and bass fighting in the same band.
dub bassline
Points at slow melodic bass with space between notes, dub lineage. Implies room for echoes to answer in the gaps.

Sources

detuned pluck
Asks for a plucked synth or string sitting slightly off pitch. The detune reads as unease; without it the tool defaults to a clean, perfectly tuned pluck.
bell motif
Signals a short bell figure repeating as the lead element. The word motif keeps it a fragment; without it the tool tends to write a full melody on the bell.
chord stab
One short percussive chord hit, not a sustained pad. Classic garage and jungle source; the tool places it on the grid instead of letting it ring.
dusty sample
Tells the tool the melodic source should sound lifted from old media: filtered, lo-fi, slightly unstable. It dirties the source, not the whole mix.
field recording
Asks for real-world ambient sound as a layer: street, rain, machines. The tool uses it as a background bed, not as an instrument.
chant as texture
Allows voice but demotes it to an atmospheric layer. The load-bearing part is as texture: it keeps the tool from writing lyrics or a lead vocal.
found sound
Requests non-musical objects as percussion or texture: hits, clicks, scrap metal. Pushes the tool away from stock drum samples.
muffled piano
A piano heard through a wall or a closed lid: dark, felted, no bright attack. Without muffled the tool serves a bright concert grand.

Space

dry
No audible reverb; the source sits right at the front. The strongest anti-cinematic signal there is; pair with close-mic to lock it in.
close-mic
Puts the microphone on the source: detail, breath, zero room. Reinforces dry and tells the tool proximity matters more than space.
room
Short early reflections, a small identifiable space. The middle rung: more real than dry, far from a hall. Qualify it: tight room, small dusty room.
cavernous
The space swallows the source: long decay, distant image. Signals scale and menace; drums lose punch in it, so aim it at pads and textures, not the kit.
dub delay
Echoes that repeat, filter down and sink into the mix. The tool reads it as an effect and as a genre signal at the same time.
slapback
A single fast echo with no tail. Adds dimension without wash; reads as vintage rather than atmospheric.
washed reverb
Reverb as a permanent layer the sources float in, edges blurred. Trades definition for atmosphere; expect softer transients everywhere.
narrow
Squeezes the stereo image toward mono. Reads as old, pressurized, claustrophobic; it also keeps the low end tight.
wide
Stretches pads and textures to the edges of the stereo field. Use it on atmosphere; asking for a wide low end costs punch.

Texture

tape hiss
A constant bed of analog noise over everything. Marks the recording as old tape; the tool adds it as a layer that fills the silence between hits.
vinyl crackle
Clicks and surface noise from a worn record. Signals sampled-from-vinyl provenance; more rhythmic and irregular than tape hiss.
saturated
Mild analog overdrive across the source: denser harmonics, rounder peaks. Warmth and aggression without reading as distorted.
bit-crushed
Digital degradation: reduced bit depth and sample rate, harsh aliased edges. Reads as broken machine, not warm tape; the opposite corner from saturated.
worn
General wear on the source: dulled highs, unstable pitch, softened attacks. Vaguer than tape or vinyl; useful when you want age without naming the medium.
degraded
Stronger than worn: the medium is audibly failing. Expect dropouts, warble and grit treated as part of the sound, not as a flaw.
clean digital
Explicitly requests zero dirt: full bandwidth, stable pitch, silent background. Useful as contrast when everything else in the prompt leans degraded.

Feel

swing
Shifts the off-beats late off the grid by a consistent amount. The universal knob for making a pattern feel played rather than typed.
shuffled
Leans the subdivisions toward triplets: an uneven, skipping gait. Stronger and more specific than swing; central to UK garage.
laid-back
Asks for a relaxed feel: hits placed slightly late, nothing rushing. The tool lowers urgency across the whole groove, not just the drums.
behind the beat
Places the snare or hits late relative to the grid: the drag that reads as human. More precise than laid-back because it names the mechanism.
quantized
Locks every hit exactly to the grid. Use it when you want machine placement on purpose; it kills human timing variation.
rigid
Asks for mechanical repetition with no timing or velocity variation. Combined with quantized it produces a deliberately cold, sequenced feel.
dragging
Signals a groove that pulls back, almost late everywhere: heavier and slower-feeling than the tempo says. Too much of it reads as sloppy.
tense
Pushes the groove on top of or ahead of the beat: urgency without raising the tempo. The tool tightens spacing and shortens decays.
loose
Allows small timing differences between elements, like players listening to each other. The opposite pole of machine-tight.
pocket
Names the locked relationship between kick and snare that everything else hangs on. Asking to keep the same pocket throughout stops the tool from drifting between sections.

Structure

repetitive motif
Tells the tool to keep one short figure cycling instead of composing new material. Repetition is the point; tension has to come from texture and mix.
no melodic development
Blocks the tool's default arc of melody that builds and resolves. Written as a negative in the prompt or in Exclude; pairs with repetitive motif.
sparse arrangement
Few elements at once, with air between them. Signals restraint to a tool that otherwise fills every register.
dropout
Asks for moments where elements vanish and return: the mix cut down to sub and hats, a bar of near silence. The tool uses it as structure instead of a chorus.
loop-based
Frames the whole track as a loop that evolves by adding and removing layers, not by sections. The most direct instruction against song form.

Vocabulary works in context: assemble full blocks with the prompt builder.

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